Class: KeyboardInput

KeyboardInput


new KeyboardInput(options)

A KeyboardInput is an input device that will monitor the keystrokes on a specified DOM element and transmit those actions to the engines.

Parameters:
Name Type Argument Description
options object <optional>

The device options.

Properties
Name Type Argument Description
element Element <optional>

The element on which will be bound the DOM listeners.

keyMap KeyMap <optional>

The initial key map.

Implements:
Source:

Members


<readonly> element :Element

This value contains the element on which the DOM listeners have been bound.

Type:
  • Element
Source:

<readonly> keyMap :KeyMap

This value contains the current key map used to filter keys.

Type:
  • KeyMap
Source:

Methods


getState(port, code)

An engine will call this function to check the current state of a specified input. The function will return true if the input is currently active (pressed), and false otherwise.

Parameters:
Name Type Description
port number

The input controller port.

code number

The input code.

Implements:
Source:

pollInputs()

An engine will call this function to inform the device that it should update the input state.

It means that the devices should never update the input state by themselves, but rather wait for the engine order. It is also important that the update is done synchronously, so that right after returning, the engines are able to call Input#getState.

Implements:
Source:

setCodeMap()

Source:

setElement()

Change the element on which are bound the DOM listeners.

Source:

setKeyMap(keyMap)

Set the key map that will be used to translate key codes into inputs.

Any old key that doesn't map to the same input anymore will be automatically released.

Parameters:
Name Type Description
keyMap KeyMap

The new key map.

Source: